The worldwide phenomenon of Pokémon encompasses the
fastest-selling Game Boy game as well as the #1 rated TV show on Kids WB!
along with best-selling books, music and videos. The phenomenon continues
to spill over into sales of licensed merchandise, including a best-selling
toy line and a hugely popular card game seen in notebooks of kids all
across America. Fan excitement thrives on the Internet - web sites,
official and otherwise, proliferate. Pokémon" is
the sixth most-searched-for word on the Internet.
Now, "Pokémon: The First Movie" brings the
Pokémon experience to American movie screens for the first
time.
Originally animated in Japan, Pokémon: The First
Movie" had to be virtually reimagined for American audiences.
Nintendo, which owns all rights to Pokémon in America,
brought 4Kids Entertainment on board to handle all the creative aspects of
essentially "Americanizing" the movie.
4Kids Entertainment's Norman Grossfeld, along with Michael Haigney
and John Touhey, dramatically rewrote the script, incorporating all-new
story elements. Grossfeld explains, "Our first challenge was to
rewrite the film and dub the new script over the footage. We also rescored
the entire movie with all new music that would better reflect what American
kids would respond to."
The all-new musical score was produced by John Loeffler for Rave Music. Loeffler composed the score with Ralph Schuckett. John Lissauer and Manny Corallo collaborated with Loeffler on the score for the short "Pikachu's Vacation." The soundtrack for "Pokémon The First Movie" will feature a soon-to-be-announced line-up of some of the hottest-selling young recording artists of 1999, including M2M.
With time available to fine-tune, Shogakukan Production Co., Ltd. digitally
enhanced the backgrounds exclusively for the American release to give the
story a more striking and dramatic presentation.
Additionally, the filmmakers worked to translate everything on the screen
to English, from signs on buildings to street names, to ensure that
American moviegoers would not miss out on any part of the
Pokémon experience.
"The resulting film," continues Grossfeld, "combines the
visual sense of the best Japanese animation with the musical sensibility of
Western pop culture."
The Pokémon phenomenon began in Japan in 1996, with
Nintendo inciting a national craze when it introduced software for its Game
Boy portable video game system called "Pocket Monsters." Created
by the young award-winning game software designers Satoshi Tajiri and
Tsunekazu Ishihara, the game quickly rose to the top of the highly
competitive Japanese game market.
The interactive, role-playing game of Pokémon (its
officially shortened name) offered young players (called
"trainers") a chance to capture an ever-increasing number of
collectible species (now officially 151 with Mew) and engage in
Pokémon battles with other trainers. The trainer's goal is
to increase his status through battles with other trainers until he earns
the ultimate badge of honor by becoming "The World's Greatest
Pokémon Master."
The simple task of capture becomes less so in the complex world of
Pokémon, as each creature possesses its own special powers
and abilities based on its connection with certain elements (earth, wind,
fire, water). Trainers must not only exhibit manual dexterity, problem
solving and strategizing skills to win battles, but must commit to memory
an ever-growing catalogue of arcana about which strategies best which.
Trainers are also admonished to teach and care for their captured
Pokémon in order to become more successful. To complicate
matters, captured Pokémon can evolve and become even more
powerful.